2019-08-08 17:21:39 +00:00
|
|
|
// Copyright 2019 The Dawn Authors
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
|
|
|
#ifndef DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_
|
|
|
|
#define DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_
|
|
|
|
|
|
|
|
#include "dawn_native/PassResourceUsage.h"
|
|
|
|
|
|
|
|
#include "dawn_native/dawn_platform.h"
|
|
|
|
|
|
|
|
#include <map>
|
|
|
|
|
|
|
|
namespace dawn_native {
|
|
|
|
|
|
|
|
class BufferBase;
|
2021-04-07 05:39:21 +00:00
|
|
|
class QuerySetBase;
|
2019-08-08 17:21:39 +00:00
|
|
|
class TextureBase;
|
|
|
|
|
2021-04-07 05:39:21 +00:00
|
|
|
using QueryAvailabilityMap = std::map<QuerySetBase*, std::vector<bool>>;
|
|
|
|
|
2019-08-08 17:21:39 +00:00
|
|
|
// Helper class to encapsulate the logic of tracking per-resource usage during the
|
|
|
|
// validation of command buffer passes. It is used both to know if there are validation
|
|
|
|
// errors, and to get a list of resources used per pass for backends that need the
|
|
|
|
// information.
|
|
|
|
class PassResourceUsageTracker {
|
|
|
|
public:
|
2020-04-22 00:55:43 +00:00
|
|
|
PassResourceUsageTracker(PassType passType);
|
2019-10-23 11:57:41 +00:00
|
|
|
void BufferUsedAs(BufferBase* buffer, wgpu::BufferUsage usage);
|
2020-05-04 17:10:49 +00:00
|
|
|
void TextureViewUsedAs(TextureViewBase* texture, wgpu::TextureUsage usage);
|
2021-05-05 15:41:13 +00:00
|
|
|
void AddTextureUsage(TextureBase* texture, const TextureSubresourceUsage& textureUsage);
|
2021-04-07 05:39:21 +00:00
|
|
|
void TrackQueryAvailability(QuerySetBase* querySet, uint32_t queryIndex);
|
|
|
|
const QueryAvailabilityMap& GetQueryAvailabilityMap() const;
|
2019-08-08 17:21:39 +00:00
|
|
|
|
|
|
|
// Returns the per-pass usage for use by backends for APIs with explicit barriers.
|
|
|
|
PassResourceUsage AcquireResourceUsage();
|
|
|
|
|
|
|
|
private:
|
2020-04-22 00:55:43 +00:00
|
|
|
PassType mPassType;
|
2019-10-23 11:57:41 +00:00
|
|
|
std::map<BufferBase*, wgpu::BufferUsage> mBufferUsages;
|
2021-05-05 15:41:13 +00:00
|
|
|
std::map<TextureBase*, TextureSubresourceUsage> mTextureUsages;
|
2021-04-07 05:39:21 +00:00
|
|
|
// Dedicated to track the availability of the queries used on render pass. The same query
|
|
|
|
// cannot be written twice in same render pass, so each render pass also need to have its
|
|
|
|
// own query availability map for validation.
|
|
|
|
QueryAvailabilityMap mQueryAvailabilities;
|
2019-08-08 17:21:39 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
} // namespace dawn_native
|
|
|
|
|
|
|
|
#endif // DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_
|