16 lines
360 B
WebGPU Shading Language
16 lines
360 B
WebGPU Shading Language
|
@group(1) @binding(0) var arg_0 : texture_depth_cube_array;
|
||
|
|
||
|
@group(1) @binding(1) var arg_1 : sampler_comparison;
|
||
|
|
||
|
fn textureSampleCompare_1912e5() {
|
||
|
var arg_2 = vec3<f32>();
|
||
|
var arg_3 = 1u;
|
||
|
var arg_4 = 1.0f;
|
||
|
var res : f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||
|
}
|
||
|
|
||
|
@fragment
|
||
|
fn fragment_main() {
|
||
|
textureSampleCompare_1912e5();
|
||
|
}
|