12 lines
251 B
HLSL
12 lines
251 B
HLSL
|
Texture2DArray arg_0 : register(t0, space1);
|
||
|
SamplerState arg_1 : register(s1, space1);
|
||
|
|
||
|
void textureSample_1a4e1b() {
|
||
|
float res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, float(1u))).x;
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
textureSample_1a4e1b();
|
||
|
return;
|
||
|
}
|