dawn-cmake/test/shader_io/compute_input_builtins_stru...

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#version 310 es
precision mediump float;
struct ComputeInputs {
uvec3 local_invocation_id;
uint local_invocation_index;
uvec3 global_invocation_id;
uvec3 workgroup_id;
uvec3 num_workgroups;
};
void tint_symbol(ComputeInputs inputs) {
uint foo = ((((inputs.local_invocation_id.x + inputs.local_invocation_index) + inputs.global_invocation_id.x) + inputs.workgroup_id.x) + inputs.num_workgroups.x);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
ComputeInputs tint_symbol_1 = ComputeInputs(gl_LocalInvocationID, gl_LocalInvocationIndex, gl_GlobalInvocationID, gl_WorkGroupID, gl_NumWorkGroups);
tint_symbol(tint_symbol_1);
return;
}