2021-07-08 21:21:27 +00:00
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#include <metal_stdlib>
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2021-07-08 21:21:27 +00:00
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using namespace metal;
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struct tint_symbol {
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float4 value [[position]];
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};
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2021-07-08 21:21:27 +00:00
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void frexp_b45525(thread int4* const tint_symbol_2) {
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float4 res = frexp(float4(), *(&(*(tint_symbol_2))));
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}
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vertex tint_symbol vertex_main() {
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thread int4 tint_symbol_3 = 0;
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frexp_b45525(&(tint_symbol_3));
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tint_symbol const tint_symbol_1 = {.value=float4()};
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return tint_symbol_1;
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}
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fragment void fragment_main() {
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thread int4 tint_symbol_4 = 0;
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frexp_b45525(&(tint_symbol_4));
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return;
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}
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kernel void compute_main() {
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thread int4 tint_symbol_5 = 0;
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frexp_b45525(&(tint_symbol_5));
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return;
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}
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