static float arg_1 = 0.0f;
void modf_5e8476() {
float res = modf(1.0f, arg_1);
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
modf_5e8476();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
void fragment_main() {
return;
[numthreads(1, 1, 1)]
void compute_main() {