2021-11-16 15:15:36 +00:00
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#version 310 es
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precision mediump float;
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2022-01-28 22:36:58 +00:00
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layout(location = 0) out vec4 out_var_SV_TARGET_1_1;
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2021-11-16 15:15:36 +00:00
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vec4 out_var_SV_TARGET = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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2021-11-18 13:11:43 +00:00
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out_var_SV_TARGET = vec4(uintBitsToFloat(0x7fc00000u), uintBitsToFloat(0x7fc00000u), uintBitsToFloat(0x7fc00000u), uintBitsToFloat(0x7fc00000u));
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2021-11-16 15:15:36 +00:00
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return;
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}
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struct main_out {
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vec4 out_var_SV_TARGET_1;
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};
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2022-01-26 16:48:55 +00:00
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2022-01-28 22:36:58 +00:00
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main_out tint_symbol() {
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2021-11-16 15:15:36 +00:00
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main_1();
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2022-01-28 22:36:58 +00:00
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main_out tint_symbol_1 = main_out(out_var_SV_TARGET);
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return tint_symbol_1;
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2021-11-16 15:15:36 +00:00
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}
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void main() {
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2022-01-28 22:36:58 +00:00
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main_out inner_result = tint_symbol();
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out_var_SV_TARGET_1_1 = inner_result.out_var_SV_TARGET_1;
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return;
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2021-11-16 15:15:36 +00:00
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}
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