dawn-cmake/test/tint/shader_io/invariant_struct_member.wgs...

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#include <metal_stdlib>
using namespace metal;
#if __METAL_VERSION__ >= 210
#define TINT_INVARIANT @invariant
#else
#define TINT_INVARIANT
#endif
struct Out {
float4 pos;
};
struct tint_symbol_1 {
float4 pos [[position]] TINT_INVARIANT;
};
Out tint_symbol_inner() {
Out const tint_symbol_2 = {};
return tint_symbol_2;
}
vertex tint_symbol_1 tint_symbol() {
Out const inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = {};
wrapper_result.pos = inner_result.pos;
return wrapper_result;
}