dawn-cmake/test/bug/tint/827.wgsl.expected.glsl

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#version 310 es
precision mediump float;
const uint width = 128u;
layout(binding = 1) buffer Result_1 {
float values[];
} result;
uniform highp sampler2D tex_1;
void tint_symbol(uvec3 GlobalInvocationId) {
result.values[((GlobalInvocationId.y * width) + GlobalInvocationId.x)] = texelFetch(tex_1, ivec2(int(GlobalInvocationId.x), int(GlobalInvocationId.y)), 0).x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_GlobalInvocationID);
return;
}