2021-11-16 15:15:36 +00:00
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
|
|
|
|
vec4 tint_symbol_1 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
2022-01-24 17:17:22 +00:00
|
|
|
uniform highp sampler2DMS arg_0_1;
|
2021-11-16 15:15:36 +00:00
|
|
|
void textureLoad_6273b1() {
|
|
|
|
float res = 0.0f;
|
2022-01-24 17:17:22 +00:00
|
|
|
vec4 x_17 = vec4(texelFetch(arg_0_1, ivec2(0, 0), 1).x, 0.0f, 0.0f, 0.0f);
|
2021-11-16 15:15:36 +00:00
|
|
|
res = x_17.x;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
void tint_symbol_2(vec4 tint_symbol) {
|
|
|
|
tint_symbol_1 = tint_symbol;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
void vertex_main_1() {
|
|
|
|
textureLoad_6273b1();
|
|
|
|
tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct vertex_main_out {
|
|
|
|
vec4 tint_symbol_1_1;
|
|
|
|
};
|
2022-01-26 16:48:55 +00:00
|
|
|
|
2022-01-28 22:36:58 +00:00
|
|
|
vertex_main_out vertex_main() {
|
2021-11-16 15:15:36 +00:00
|
|
|
vertex_main_1();
|
2022-01-28 22:36:58 +00:00
|
|
|
vertex_main_out tint_symbol_3 = vertex_main_out(tint_symbol_1);
|
|
|
|
return tint_symbol_3;
|
2021-11-16 15:15:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
2022-01-28 22:36:58 +00:00
|
|
|
vertex_main_out inner_result = vertex_main();
|
|
|
|
gl_Position = inner_result.tint_symbol_1_1;
|
|
|
|
gl_Position.y = -(gl_Position.y);
|
|
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
|
|
return;
|
2021-11-16 15:15:36 +00:00
|
|
|
}
|
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
|
2022-01-24 17:17:22 +00:00
|
|
|
uniform highp sampler2DMS arg_0_1;
|
2021-11-16 15:15:36 +00:00
|
|
|
void textureLoad_6273b1() {
|
|
|
|
float res = 0.0f;
|
2022-01-24 17:17:22 +00:00
|
|
|
vec4 x_17 = vec4(texelFetch(arg_0_1, ivec2(0, 0), 1).x, 0.0f, 0.0f, 0.0f);
|
2021-11-16 15:15:36 +00:00
|
|
|
res = x_17.x;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct vertex_main_out {
|
|
|
|
vec4 tint_symbol_1_1;
|
|
|
|
};
|
2022-01-26 16:48:55 +00:00
|
|
|
|
2021-11-16 15:15:36 +00:00
|
|
|
void fragment_main_1() {
|
|
|
|
textureLoad_6273b1();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
fragment_main_1();
|
|
|
|
}
|
2022-01-26 16:48:55 +00:00
|
|
|
|
2021-11-16 15:15:36 +00:00
|
|
|
void main() {
|
|
|
|
fragment_main();
|
2022-01-28 22:36:58 +00:00
|
|
|
return;
|
2021-11-16 15:15:36 +00:00
|
|
|
}
|
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
|
2022-01-24 17:17:22 +00:00
|
|
|
uniform highp sampler2DMS arg_0_1;
|
2021-11-16 15:15:36 +00:00
|
|
|
void textureLoad_6273b1() {
|
|
|
|
float res = 0.0f;
|
2022-01-24 17:17:22 +00:00
|
|
|
vec4 x_17 = vec4(texelFetch(arg_0_1, ivec2(0, 0), 1).x, 0.0f, 0.0f, 0.0f);
|
2021-11-16 15:15:36 +00:00
|
|
|
res = x_17.x;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct vertex_main_out {
|
|
|
|
vec4 tint_symbol_1_1;
|
|
|
|
};
|
2022-01-26 16:48:55 +00:00
|
|
|
|
2021-11-16 15:15:36 +00:00
|
|
|
void compute_main_1() {
|
|
|
|
textureLoad_6273b1();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
void compute_main() {
|
|
|
|
compute_main_1();
|
|
|
|
}
|
2022-01-26 16:48:55 +00:00
|
|
|
|
2022-01-28 22:36:58 +00:00
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
2021-11-16 15:15:36 +00:00
|
|
|
void main() {
|
|
|
|
compute_main();
|
2022-01-28 22:36:58 +00:00
|
|
|
return;
|
2021-11-16 15:15:36 +00:00
|
|
|
}
|