dawn-cmake/test/samples/simple_vertex.spvasm.expect...

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#version 310 es
precision mediump float;
vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
return;
}
struct main_out {
vec4 tint_symbol;
};
main_out tint_symbol_1() {
main_1();
main_out tint_symbol_2 = main_out(tint_symbol);
return tint_symbol_2;
}
void main() {
main_out inner_result = tint_symbol_1();
gl_Position = inner_result.tint_symbol;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}