dawn-cmake/examples/MetalBinding.mm

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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "BackendBinding.h"
#define GLFW_EXPOSE_NATIVE_COCOA
#include "GLFW/glfw3.h"
#include "GLFW/glfw3native.h"
#import <QuartzCore/CAMetalLayer.h>
#import <Metal/Metal.h>
namespace backend {
namespace metal {
void Init(id<MTLDevice> metalDevice, nxtProcTable* procs, nxtDevice* device);
void SetNextDrawable(nxtDevice device, id<CAMetalDrawable> drawable);
void Present(nxtDevice device);
}
}
class MetalBinding : public BackendBinding {
public:
void SetupGLFWWindowHints() override {
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
}
void GetProcAndDevice(nxtProcTable* procs, nxtDevice* device) override {
metalDevice = MTLCreateSystemDefaultDevice();
id nsWindow = glfwGetCocoaWindow(window);
NSView* contentView = [nsWindow contentView];
[contentView setWantsLayer: YES];
layer = [CAMetalLayer layer];
[layer setDevice: metalDevice];
[layer setPixelFormat: MTLPixelFormatBGRA8Unorm];
[layer setFramebufferOnly: YES];
[layer setDrawableSize: [contentView bounds].size];
[contentView setLayer: layer];
backend::metal::Init(metalDevice, procs, device);
backendDevice = *device;
backend::metal::SetNextDrawable(backendDevice, GetNextDrawable());
}
void SwapBuffers() override {
backend::metal::Present(backendDevice);
backend::metal::SetNextDrawable(backendDevice, GetNextDrawable());
}
private:
id<CAMetalDrawable> GetNextDrawable() {
lastDrawable = [layer nextDrawable];
return lastDrawable;
}
id<MTLDevice> metalDevice = nil;
CAMetalLayer* layer = nullptr;
id<CAMetalDrawable> lastDrawable = nil;
nxtDevice backendDevice = nullptr;
};
BackendBinding* CreateMetalBinding() {
return new MetalBinding;
}