2021-06-09 14:32:14 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol {
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float4 value [[position]];
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};
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void transpose_4ce359() {
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2021-06-28 15:30:57 +00:00
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float4x2 res = transpose(float2x4());
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2021-06-09 14:32:14 +00:00
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}
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vertex tint_symbol vertex_main() {
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transpose_4ce359();
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tint_symbol const tint_symbol_1 = {.value=float4()};
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return tint_symbol_1;
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}
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fragment void fragment_main() {
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transpose_4ce359();
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return;
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}
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kernel void compute_main() {
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transpose_4ce359();
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return;
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}
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