8 lines
128 B
WebGPU Shading Language
8 lines
128 B
WebGPU Shading Language
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var<private> i : i32 = 123;
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[[stage(compute)]]
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fn main() {
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let p : ptr<private, i32> = &(i);
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let use : i32 = (*(p) + 1);
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}
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