var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var f : f32;
f = atan2(1.0, tanh(1.0));
let x_21 : f32 = f;
let x_23 : f32 = f;
if (((x_21 > 0.910000026) & (x_23 < 0.930000007))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);