struct buf0 {
one : i32,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
a = 0;
let x_26 : i32 = x_6.one;
switch(x_26) {
case 2, 3: {
a = 1;
fallthrough;
case 4: {
default: {
a = 2;
let x_31 : i32 = a;
if ((x_31 == 2)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);