var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var j : i32;
var a : f32;
j = 0;
loop {
let x_6 : i32 = j;
if ((x_6 < 2)) {
} else {
break;
}
let x_7 : i32 = j;
if ((x_7 < 1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
let x_8 : i32 = j;
if ((x_8 != 3)) {
let x_9 : i32 = j;
if ((x_9 != 4)) {
let x_10 : i32 = j;
if ((x_10 == 5)) {
x_GLF_color.x = ldexp(1.0, 2);
a = ldexp(1.0, 2);
continuing {
let x_11 : i32 = j;
j = (x_11 + 1);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);