dawn-cmake/test/intrinsics/gen/textureSample/38bbb9.wgsl.expected.glsl

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#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureSample_38bbb9() {
float res = texture(arg_0, vec2(0.0f, 0.0f)).x;
}
void fragment_main() {
textureSample_38bbb9();
return;
}
void main() {
fragment_main();
}