dawn-cmake/src/tests/NXTTest.h

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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "nxt/nxtcpp.h"
#include <gtest/gtest.h>
// Getting data back from NXT is done in an async manners so all expectations are "deferred"
// until the end of the test. Also expectations use a copy to a MapRead buffer to get the data
// so resources should have the TransferDst allowed usage bit if you want to add expectations on them.
#define EXPECT_BUFFER_U32_EQ(expected, buffer, offset) \
AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t), new detail::ExpectEq<uint32_t>(expected));
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#define EXPECT_BUFFER_U32_RANGE_EQ(expected, buffer, offset, count) \
AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t) * count, new detail::ExpectEq<uint32_t>(expected, count));
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// Test a pixel of the mip level 0 of a 2D texture.
#define EXPECT_PIXEL_RGBA8_EQ(expected, texture, x, y) \
AddTextureExpectation(__FILE__, __LINE__, texture, x, y, 1, 1, sizeof(RGBA8), new detail::ExpectEq<RGBA8>(expected));
struct RGBA8 {
constexpr RGBA8(uint8_t r, uint8_t g, uint8_t b, uint8_t a): r(r), g(g), b(b), a(a) {
}
bool operator==(const RGBA8& other) const;
bool operator!=(const RGBA8& other) const;
uint8_t r, g, b, a;
};
std::ostream& operator<< (std::ostream& stream, const RGBA8& color);
// Backend types used in the NXT_INSTANTIATE_TEST
enum BackendType {
D3D12Backend,
MetalBackend,
OpenGLBackend,
VulkanBackend,
NumBackendTypes,
};
namespace utils {
class BackendBinding;
}
namespace detail {
class Expectation;
}
class NXTTest : public ::testing::TestWithParam<BackendType> {
public:
~NXTTest();
void SetUp() override;
void TearDown() override;
protected:
nxt::Device device;
nxt::Queue queue;
// Helper methods to implement the EXPECT_ macros
void AddBufferExpectation(const char* file, int line, const nxt::Buffer& buffer, uint32_t offset, uint32_t size, detail::Expectation* expectation);
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void AddTextureExpectation(const char* file, int line, const nxt::Texture& texture, uint32_t x, uint32_t y, uint32_t width, uint32_t height, uint32_t pixelSize, detail::Expectation* expectation);
private:
// MapRead buffers used to get data for the expectations
struct ReadbackSlot {
nxt::Buffer buffer;
uint32_t bufferSize;
const void* mappedData = nullptr;
};
std::vector<ReadbackSlot> readbackSlots;
// Maps all the buffers and fill ReadbackSlot::mappedData
void MapSlotsSynchronously();
static void SlotMapReadCallback(nxtBufferMapReadStatus status, const void* data, nxtCallbackUserdata userdata);
size_t numPendingMapOperations = 0;
// Reserve space where the data for an expectation can be copied
struct ReadbackReservation {
nxt::Buffer buffer;
size_t slot;
uint32_t offset;
};
ReadbackReservation ReserveReadback(uint32_t readbackSize);
struct DeferredExpectation {
const char* file;
int line;
size_t readbackSlot;
uint32_t readbackOffset;
uint32_t size;
detail::Expectation* expectation;
};
std::vector<DeferredExpectation> deferredExpectations;
// Assuming the data is mapped, checks all expectations
void ResolveExpectations();
utils::BackendBinding* binding = nullptr;
};
// Instantiate the test once for each backend provided after the first argument. Use it like this:
// NXT_INSTANTIATE_TEST(MyTestFixture, OpenGLBackend, MetalBackend)
#define NXT_INSTANTIATE_TEST(testName, firstParam, ...) \
const decltype(firstParam) testName##params[] = { firstParam, ##__VA_ARGS__ }; \
INSTANTIATE_TEST_CASE_P(, testName, \
testing::ValuesIn(::detail::FilterBackends(testName##params, sizeof(testName##params) / sizeof(firstParam))), \
testing::PrintToStringParamName());
namespace detail {
// Helper functions used for NXT_INSTANTIATE_TEST
bool IsBackendAvailable(BackendType type);
std::vector<BackendType> FilterBackends(const BackendType* types, size_t numParams);
// All classes used to implement the deferred expectations should inherit from this.
class Expectation {
public:
virtual ~Expectation() = default;
// Will be called with the buffer or texture data the expectation should check.
virtual testing::AssertionResult Check(const void* data, size_t size) = 0;
};
// Expectation that checks the data is equal to some expected values.
template<typename T>
class ExpectEq : public Expectation {
public:
ExpectEq(T singleValue);
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ExpectEq(const T* values, const unsigned int count);
testing::AssertionResult Check(const void* data, size_t size) override;
private:
std::vector<T> expected;
};
extern template class ExpectEq<uint32_t>;
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extern template class ExpectEq<RGBA8>;
}