#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol(texture2d<uint, access::read> tint_symbol_1 [[texture(0)]], texture2d<uint, access::write> tint_symbol_2 [[texture(1)]]) {
uint4 srcValue = 0u;
uint4 const x_22 = tint_symbol_1.read(uint2(int2(0, 0)));
srcValue = x_22;
uint const x_24 = srcValue.x;
uint const x_25 = (x_24 + 1u);
uint4 const x_27 = srcValue;
tint_symbol_2.write(x_27.xxxx, uint2(int2(0, 0)));
return;
}