2021-05-18 09:24:18 +00:00
|
|
|
struct Uniforms {
|
2021-06-16 09:50:11 +00:00
|
|
|
/* 0x0000 */ float4x4 modelViewProjectionMatrix;
|
2021-05-18 09:24:18 +00:00
|
|
|
};
|
2021-06-16 09:19:36 +00:00
|
|
|
|
|
|
|
ConstantBuffer<Uniforms> uniforms : register(b0, space0);
|
|
|
|
|
2021-05-18 09:24:18 +00:00
|
|
|
struct VertexInput {
|
|
|
|
float4 cur_position;
|
|
|
|
float4 color;
|
|
|
|
};
|
|
|
|
struct VertexOutput {
|
|
|
|
float4 vtxFragColor;
|
|
|
|
float4 Position;
|
|
|
|
};
|
|
|
|
struct tint_symbol_1 {
|
|
|
|
float4 cur_position : TEXCOORD0;
|
|
|
|
float4 color : TEXCOORD1;
|
|
|
|
};
|
|
|
|
struct tint_symbol_2 {
|
|
|
|
float4 vtxFragColor : TEXCOORD0;
|
|
|
|
float4 Position : SV_Position;
|
|
|
|
};
|
|
|
|
|
|
|
|
tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) {
|
|
|
|
const VertexInput input = {tint_symbol.cur_position, tint_symbol.color};
|
|
|
|
VertexOutput output = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
|
|
|
output.Position = mul(input.cur_position, uniforms.modelViewProjectionMatrix);
|
|
|
|
output.vtxFragColor = input.color;
|
|
|
|
const tint_symbol_2 tint_symbol_6 = {output.vtxFragColor, output.Position};
|
|
|
|
return tint_symbol_6;
|
|
|
|
}
|
|
|
|
|
2021-06-16 09:19:36 +00:00
|
|
|
struct tint_symbol_4 {
|
|
|
|
float4 fragColor : TEXCOORD0;
|
|
|
|
};
|
|
|
|
struct tint_symbol_5 {
|
|
|
|
float4 value : SV_Target0;
|
|
|
|
};
|
|
|
|
|
2021-05-18 09:24:18 +00:00
|
|
|
tint_symbol_5 frag_main(tint_symbol_4 tint_symbol_3) {
|
|
|
|
const float4 fragColor = tint_symbol_3.fragColor;
|
|
|
|
const tint_symbol_5 tint_symbol_7 = {fragColor};
|
|
|
|
return tint_symbol_7;
|
|
|
|
}
|