dawn-cmake/test/tint/builtins/gen/literal/textureSampleLevel/ff11bc.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
void textureSampleLevel_ff11bc(depthcube_array<float, access::sample> tint_symbol_1, sampler tint_symbol_2, device float* const tint_symbol_3) {
float res = tint_symbol_1.sample(tint_symbol_2, float3(1.0f), 1u, level(1));
*(tint_symbol_3) = res;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(depthcube_array<float, access::sample> tint_symbol_4, sampler tint_symbol_5, device float* const tint_symbol_6) {
textureSampleLevel_ff11bc(tint_symbol_4, tint_symbol_5, tint_symbol_6);
return float4(0.0f);
}
vertex tint_symbol vertex_main(depthcube_array<float, access::sample> tint_symbol_7 [[texture(0)]], sampler tint_symbol_8 [[sampler(0)]], device float* tint_symbol_9 [[buffer(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_7, tint_symbol_8, tint_symbol_9);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(depthcube_array<float, access::sample> tint_symbol_10 [[texture(0)]], sampler tint_symbol_11 [[sampler(0)]], device float* tint_symbol_12 [[buffer(0)]]) {
textureSampleLevel_ff11bc(tint_symbol_10, tint_symbol_11, tint_symbol_12);
return;
}
kernel void compute_main(depthcube_array<float, access::sample> tint_symbol_13 [[texture(0)]], sampler tint_symbol_14 [[sampler(0)]], device float* tint_symbol_15 [[buffer(0)]]) {
textureSampleLevel_ff11bc(tint_symbol_13, tint_symbol_14, tint_symbol_15);
return;
}