fn max_0c0aae() {
var res : u32 = max(1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
max_0c0aae();
return vec4<f32>();
@stage(fragment)
fn fragment_main() {
@stage(compute) @workgroup_size(1)
fn compute_main() {