21 lines
305 B
WebGPU Shading Language
21 lines
305 B
WebGPU Shading Language
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fn abs_4ad288() {
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var arg_0 = 1;
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var res : i32 = abs(arg_0);
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}
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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abs_4ad288();
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return vec4<f32>();
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}
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@stage(fragment)
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fn fragment_main() {
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abs_4ad288();
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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abs_4ad288();
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}
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