21 lines
342 B
WebGPU Shading Language
21 lines
342 B
WebGPU Shading Language
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struct SB_RW {
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arg_0 : atomic<i32>,
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}
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@group(0) @binding(0) var<storage, read_write> sb_rw : SB_RW;
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fn atomicAnd_152966() {
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var arg_1 = 1;
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var res : i32 = atomicAnd(&(sb_rw.arg_0), arg_1);
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}
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@stage(fragment)
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fn fragment_main() {
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atomicAnd_152966();
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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atomicAnd_152966();
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}
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