12 lines
206 B
WebGPU Shading Language
12 lines
206 B
WebGPU Shading Language
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var<workgroup> arg_0 : atomic<i32>;
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fn atomicAnd_45a819() {
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var arg_1 = 1;
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var res : i32 = atomicAnd(&(arg_0), arg_1);
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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atomicAnd_45a819();
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}
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