12 lines
207 B
WebGPU Shading Language
12 lines
207 B
WebGPU Shading Language
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var<workgroup> arg_0 : atomic<u32>;
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fn atomicMax_beccfc() {
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var arg_1 = 1u;
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var res : u32 = atomicMax(&(arg_0), arg_1);
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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atomicMax_beccfc();
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}
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