10 lines
161 B
WebGPU Shading Language
10 lines
161 B
WebGPU Shading Language
|
fn dpdxCoarse_9581cf() {
|
||
|
var arg_0 = vec2<f32>();
|
||
|
var res : vec2<f32> = dpdxCoarse(arg_0);
|
||
|
}
|
||
|
|
||
|
@stage(fragment)
|
||
|
fn fragment_main() {
|
||
|
dpdxCoarse_9581cf();
|
||
|
}
|