10 lines
149 B
WebGPU Shading Language
10 lines
149 B
WebGPU Shading Language
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fn fwidth_d2ab9a() {
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var arg_0 = vec4<f32>();
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var res : vec4<f32> = fwidth(arg_0);
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}
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@stage(fragment)
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fn fragment_main() {
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fwidth_d2ab9a();
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}
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