24 lines
416 B
WebGPU Shading Language
24 lines
416 B
WebGPU Shading Language
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fn insertBits_e3e3a2() {
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var arg_0 = 1u;
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var arg_1 = 1u;
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var arg_2 = 1u;
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var arg_3 = 1u;
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var res : u32 = insertBits(arg_0, arg_1, arg_2, arg_3);
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}
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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insertBits_e3e3a2();
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return vec4<f32>();
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}
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@stage(fragment)
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fn fragment_main() {
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insertBits_e3e3a2();
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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insertBits_e3e3a2();
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}
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