23 lines
405 B
WebGPU Shading Language
23 lines
405 B
WebGPU Shading Language
|
fn select_1e960b() {
|
||
|
var arg_0 = vec2<u32>();
|
||
|
var arg_1 = vec2<u32>();
|
||
|
var arg_2 = vec2<bool>();
|
||
|
var res : vec2<u32> = select(arg_0, arg_1, arg_2);
|
||
|
}
|
||
|
|
||
|
@stage(vertex)
|
||
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||
|
select_1e960b();
|
||
|
return vec4<f32>();
|
||
|
}
|
||
|
|
||
|
@stage(fragment)
|
||
|
fn fragment_main() {
|
||
|
select_1e960b();
|
||
|
}
|
||
|
|
||
|
@stage(compute) @workgroup_size(1)
|
||
|
fn compute_main() {
|
||
|
select_1e960b();
|
||
|
}
|