22 lines
360 B
WebGPU Shading Language
22 lines
360 B
WebGPU Shading Language
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fn step_e2b337() {
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var arg_0 = vec4<f32>();
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var arg_1 = vec4<f32>();
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var res : vec4<f32> = step(arg_0, arg_1);
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}
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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step_e2b337();
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return vec4<f32>();
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}
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@stage(fragment)
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fn fragment_main() {
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step_e2b337();
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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step_e2b337();
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}
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