dawn-cmake/test/tint/builtins/gen/var/textureDimensions/0e32ee.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_storage_3d<rgba16uint, write>;
fn textureDimensions_0e32ee() {
var res : vec3<i32> = textureDimensions(arg_0);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureDimensions_0e32ee();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureDimensions_0e32ee();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureDimensions_0e32ee();
}