22 lines
430 B
WebGPU Shading Language
22 lines
430 B
WebGPU Shading Language
|
@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d;
|
||
|
|
||
|
fn textureDimensions_f60bdb() {
|
||
|
var res : vec2<i32> = textureDimensions(arg_0);
|
||
|
}
|
||
|
|
||
|
@stage(vertex)
|
||
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||
|
textureDimensions_f60bdb();
|
||
|
return vec4<f32>();
|
||
|
}
|
||
|
|
||
|
@stage(fragment)
|
||
|
fn fragment_main() {
|
||
|
textureDimensions_f60bdb();
|
||
|
}
|
||
|
|
||
|
@stage(compute) @workgroup_size(1)
|
||
|
fn compute_main() {
|
||
|
textureDimensions_f60bdb();
|
||
|
}
|