dawn-cmake/test/tint/builtins/gen/var/textureGather/f2c6e3.wgsl.expected.wgsl

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@group(1) @binding(1) var arg_1 : texture_cube_array<u32>;
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_f2c6e3() {
var arg_3 = vec3<f32>();
var arg_4 = 1;
var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGather_f2c6e3();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureGather_f2c6e3();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureGather_f2c6e3();
}