dawn-cmake/test/tint/builtins/gen/var/textureNumLevels/b4f5ea.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_3d<u32>;
fn textureNumLevels_b4f5ea() {
var res : i32 = textureNumLevels(arg_0);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_b4f5ea();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureNumLevels_b4f5ea();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_b4f5ea();
}