16 lines
376 B
WebGPU Shading Language
16 lines
376 B
WebGPU Shading Language
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@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
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@group(1) @binding(1) var arg_1 : sampler_comparison;
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fn textureSampleCompare_af1051() {
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var arg_2 = vec2<f32>();
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var arg_3 = 1;
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var arg_4 = 1.0;
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var res : f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
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}
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@stage(fragment)
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fn fragment_main() {
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textureSampleCompare_af1051();
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}
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