16 lines
363 B
WebGPU Shading Language
16 lines
363 B
WebGPU Shading Language
|
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
|
||
|
|
||
|
@group(1) @binding(1) var arg_1 : sampler_comparison;
|
||
|
|
||
|
fn textureSampleCompare_dd431d() {
|
||
|
var arg_2 = vec2<f32>();
|
||
|
var arg_3 = 1;
|
||
|
var arg_4 = 1.0;
|
||
|
var res : f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||
|
}
|
||
|
|
||
|
@stage(fragment)
|
||
|
fn fragment_main() {
|
||
|
textureSampleCompare_dd431d();
|
||
|
}
|