2022-01-19 22:46:57 +00:00
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@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
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2021-12-08 19:54:08 +00:00
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2022-01-19 22:46:57 +00:00
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@group(1) @binding(1) var arg_1 : sampler;
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2021-12-08 19:54:08 +00:00
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2022-06-02 14:36:10 +00:00
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fn textureSampleLevel_36780e() {
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var arg_2 = vec2<f32>();
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var arg_3 = 1;
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var arg_4 = 0;
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var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
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2021-12-08 19:54:08 +00:00
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}
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2022-01-19 22:46:57 +00:00
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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2022-06-02 14:36:10 +00:00
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textureSampleLevel_36780e();
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2021-12-08 19:54:08 +00:00
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return vec4<f32>();
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}
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2022-01-19 22:46:57 +00:00
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@stage(fragment)
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2021-12-08 19:54:08 +00:00
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fn fragment_main() {
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2022-06-02 14:36:10 +00:00
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textureSampleLevel_36780e();
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2021-12-08 19:54:08 +00:00
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}
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2022-01-19 22:46:57 +00:00
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@stage(compute) @workgroup_size(1)
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2021-12-08 19:54:08 +00:00
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fn compute_main() {
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2022-06-02 14:36:10 +00:00
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textureSampleLevel_36780e();
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2021-12-08 19:54:08 +00:00
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}
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