dawn-cmake/test/tint/expressions/bitcast/vector/u32-f32.wgsl.expected.glsl

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#version 310 es
void f() {
uvec3 a = uvec3(1u, 2u, 3u);
vec3 b = uintBitsToFloat(uvec3(1u, 2u, 3u));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}