14 lines
453 B
WebGPU Shading Language
14 lines
453 B
WebGPU Shading Language
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type 𝓉𝓎𝓅ℯ_𝒶 = i32;
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type 𝐭𝐲𝐩𝐞_𝐛 = f32;
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fn 𝓯𝓾𝓷𝓬𝓽𝓲𝓸𝓷(ᵖᵃʳᵃᵐ : 𝓉𝓎𝓅ℯ_𝒶) -> 𝐭𝐲𝐩𝐞_𝐛 {
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return 𝐭𝐲𝐩𝐞_𝐛(ᵖᵃʳᵃᵐ);
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}
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@stage(fragment)
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fn 𝕖𝕟𝕥𝕣𝕪𝕡𝕠𝕚𝕟𝕥() {
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var 𝙫𝙖𝙧𝙞𝙖𝙗𝙡𝙚 : 𝓉𝓎𝓅ℯ_𝒶;
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let 𝖗𝖊𝖘𝖚𝖑𝖙 = 𝓯𝓾𝓷𝓬𝓽𝓲𝓸𝓷(𝙫𝙖𝙧𝙞𝙖𝙗𝙡𝙚);
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}
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