dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-instruction-simplify-sqrt/0.wgsl

55 lines
1.0 KiB
WebGPU Shading Language
Raw Normal View History

struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 2u>;
2021-07-23 13:10:12 +00:00
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
2021-07-23 13:10:12 +00:00
struct strided_arr_1 {
@size(16)
el : i32,
}
type Arr_1 = array<strided_arr_1, 2u>;
2021-07-23 13:10:12 +00:00
struct buf1 {
x_GLF_uniform_int_values : Arr_1,
}
2021-07-23 13:10:12 +00:00
@group(0) @binding(0) var<uniform> x_5 : buf0;
2021-07-23 13:10:12 +00:00
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(1) var<uniform> x_7 : buf1;
2021-07-23 13:10:12 +00:00
fn main_1() {
let x_31 : f32 = x_5.x_GLF_uniform_float_values[0].el;
2021-07-23 13:10:12 +00:00
if ((sqrt(x_31) < -1.0)) {
let x_10 : i32 = x_7.x_GLF_uniform_int_values[1].el;
2021-07-23 13:10:12 +00:00
let x_38 : f32 = f32(x_10);
x_GLF_color = vec4<f32>(x_38, x_38, x_38, x_38);
} else {
let x_11 : i32 = x_7.x_GLF_uniform_int_values[0].el;
2021-07-23 13:10:12 +00:00
let x_41 : f32 = f32(x_11);
let x_12 : i32 = x_7.x_GLF_uniform_int_values[1].el;
2021-07-23 13:10:12 +00:00
let x_43 : f32 = f32(x_12);
x_GLF_color = vec4<f32>(x_41, x_43, x_43, x_41);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
2021-07-23 13:10:12 +00:00
@stage(fragment)
2021-07-23 13:10:12 +00:00
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}