struct buf0 {
one : i32,
}
@group(0) @binding(0) var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_31 : bool;
var x_32_phi : bool;
let x_26 : bool = (sign(cosh(709.0)) == 1.0);
x_32_phi = x_26;
if (!(x_26)) {
let x_6 : i32 = x_5.one;
x_31 = (x_6 == 1);
x_32_phi = x_31;
let x_32 : bool = x_32_phi;
if (x_32) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);