2021-06-10 18:49:14 +00:00
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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2021-08-05 17:34:19 +00:00
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; Bound: 28
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %value %vertex_point_size
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OpName %value "value"
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OpName %vertex_point_size "vertex_point_size"
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OpName %main_inner "main_inner"
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OpName %light "light"
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OpName %negative_light "negative_light"
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OpName %main "main"
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OpDecorate %value BuiltIn Position
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OpDecorate %vertex_point_size BuiltIn PointSize
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%5 = OpConstantNull %v4float
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%value = OpVariable %_ptr_Output_v4float Output %5
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%_ptr_Output_float = OpTypePointer Output %float
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%8 = OpConstantNull %float
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%vertex_point_size = OpVariable %_ptr_Output_float Output %8
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%9 = OpTypeFunction %v4float
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%v3float = OpTypeVector %float 3
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%float_1_20000005 = OpConstant %float 1.20000005
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%float_1 = OpConstant %float 1
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%float_2 = OpConstant %float 2
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%16 = OpConstantComposite %v3float %float_1_20000005 %float_1 %float_2
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%_ptr_Function_v3float = OpTypePointer Function %v3float
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%19 = OpConstantNull %v3float
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%void = OpTypeVoid
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%23 = OpTypeFunction %void
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%main_inner = OpFunction %v4float None %9
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%11 = OpLabel
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%light = OpVariable %_ptr_Function_v3float Function %19
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%negative_light = OpVariable %_ptr_Function_v3float Function %19
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OpStore %light %16
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%21 = OpLoad %v3float %light
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%20 = OpFNegate %v3float %21
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OpStore %negative_light %20
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OpReturnValue %5
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OpFunctionEnd
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%main = OpFunction %void None %23
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%26 = OpLabel
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%27 = OpFunctionCall %v4float %main_inner
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OpStore %value %27
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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