2022-01-19 22:46:57 +00:00
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@group(1) @binding(0) var arg_0 : texture_cube<u32>;
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2021-06-03 11:26:17 +00:00
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fn textureNumLevels_ed078b() {
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var res : i32 = textureNumLevels(arg_0);
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}
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2022-01-19 22:46:57 +00:00
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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2021-06-03 11:26:17 +00:00
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textureNumLevels_ed078b();
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2021-06-04 17:31:48 +00:00
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return vec4<f32>();
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2021-06-03 11:26:17 +00:00
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}
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2022-01-19 22:46:57 +00:00
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@stage(fragment)
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2021-06-03 11:26:17 +00:00
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fn fragment_main() {
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textureNumLevels_ed078b();
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}
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2022-01-19 22:46:57 +00:00
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@stage(compute) @workgroup_size(1)
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2021-06-03 11:26:17 +00:00
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fn compute_main() {
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textureNumLevels_ed078b();
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}
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