dawn-cmake/test/tint/builtins/gen/textureStore/f8dead.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_storage_3d<rgba8uint, write>;
fn textureStore_f8dead() {
textureStore(arg_0, vec3<i32>(), vec4<u32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_f8dead();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureStore_f8dead();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureStore_f8dead();
}