#version 310 es
shared mat2x3 v;
void tint_symbol(uint local_invocation_index) {
{
v = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}
barrier();
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_LocalInvocationIndex);
return;