2021-07-13 12:01:25 +00:00
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "fuzzers/tint_ast_fuzzer/mutator.h"
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#include <cassert>
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#include <memory>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "fuzzers/tint_ast_fuzzer/mutation_finders/replace_identifiers.h"
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#include "fuzzers/tint_ast_fuzzer/node_id_map.h"
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#include "src/program_builder.h"
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namespace tint {
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namespace fuzzers {
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namespace ast_fuzzer {
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namespace {
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template <typename T, typename... Args>
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void MaybeAddFinder(bool enable_all_mutations,
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ProbabilityContext* probability_context,
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MutationFinderList* finders,
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Args&&... args) {
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if (enable_all_mutations || probability_context->RandomBool()) {
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finders->push_back(std::make_unique<T>(std::forward<Args>(args)...));
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}
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}
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MutationFinderList CreateMutationFinders(
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ProbabilityContext* probability_context,
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bool enable_all_mutations) {
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MutationFinderList result;
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do {
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MaybeAddFinder<MutationFinderReplaceIdentifiers>(
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enable_all_mutations, probability_context, &result);
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} while (result.empty());
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return result;
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}
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} // namespace
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bool MaybeApplyMutation(const tint::Program& program,
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const Mutation& mutation,
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const NodeIdMap& node_id_map,
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tint::Program* out_program,
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NodeIdMap* out_node_id_map,
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protobufs::MutationSequence* mutation_sequence) {
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assert(out_program && "`out_program` may not be a nullptr");
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assert(out_node_id_map && "`out_node_id_map` may not be a nullptr");
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if (!mutation.IsApplicable(program, node_id_map)) {
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return false;
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}
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// The mutated `program` will be copied into the `mutated` program builder.
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tint::ProgramBuilder mutated;
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tint::CloneContext clone_context(&mutated, &program);
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NodeIdMap new_node_id_map;
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clone_context.ReplaceAll(
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[&node_id_map, &new_node_id_map, &clone_context](ast::Node* node) {
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// Make sure all `tint::ast::` nodes' ids are preserved.
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auto* cloned = tint::As<ast::Node>(node->Clone(&clone_context));
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new_node_id_map.Add(cloned, node_id_map.GetId(node));
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return cloned;
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});
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mutation.Apply(node_id_map, &clone_context, &new_node_id_map);
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if (mutation_sequence) {
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*mutation_sequence->add_mutation() = mutation.ToMessage();
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}
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clone_context.Clone();
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*out_program = tint::Program(std::move(mutated));
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*out_node_id_map = std::move(new_node_id_map);
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return true;
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}
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tint::Program Replay(tint::Program program,
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const protobufs::MutationSequence& mutation_sequence) {
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assert(program.IsValid() && "Initial program is invalid");
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NodeIdMap node_id_map(program);
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for (const auto& mutation_message : mutation_sequence.mutation()) {
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auto mutation = Mutation::FromMessage(mutation_message);
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auto status = MaybeApplyMutation(program, *mutation, node_id_map, &program,
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&node_id_map, nullptr);
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(void)status; // `status` will be unused in release mode.
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assert(status && "`mutation` is inapplicable - it's most likely a bug");
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if (!program.IsValid()) {
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// `mutation` has a bug.
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break;
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}
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}
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return program;
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}
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tint::Program Mutate(tint::Program program,
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ProbabilityContext* probability_context,
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bool enable_all_mutations,
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uint32_t max_applied_mutations,
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protobufs::MutationSequence* mutation_sequence) {
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assert(max_applied_mutations != 0 &&
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"Maximum number of mutations is invalid");
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assert(program.IsValid() && "Initial program is invalid");
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// The number of allowed failed attempts to apply mutations. If this number is
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// exceeded, the mutator is considered stuck and the mutation session is
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// stopped.
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const uint32_t kMaxFailureToApply = 10;
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auto finders =
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CreateMutationFinders(probability_context, enable_all_mutations);
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NodeIdMap node_id_map(program);
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// Total number of applied mutations during this call to `Mutate`.
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uint32_t applied_mutations = 0;
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// The number of consecutively failed attempts to apply mutations.
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uint32_t failure_to_apply = 0;
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// Apply mutations as long as the `program` is valid, the limit on the number
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// of mutations is not reached and the mutator is not stuck (i.e. unable to
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// apply any mutations for some time).
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while (program.IsValid() && applied_mutations < max_applied_mutations &&
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failure_to_apply < kMaxFailureToApply) {
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// Get all applicable mutations from some mutation finder.
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const auto& mutation_finder =
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finders[probability_context->GetRandomIndex(finders)];
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2021-08-10 16:43:15 +00:00
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auto mutations = mutation_finder->FindMutations(program, &node_id_map,
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2021-07-13 12:01:25 +00:00
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probability_context);
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const auto old_applied_mutations = applied_mutations;
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for (const auto& mutation : mutations) {
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if (!probability_context->ChoosePercentage(
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mutation_finder->GetChanceOfApplyingMutation(
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probability_context))) {
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// Skip this `mutation` probabilistically.
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continue;
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}
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if (!MaybeApplyMutation(program, *mutation, node_id_map, &program,
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&node_id_map, mutation_sequence)) {
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// This `mutation` is inapplicable. This may happen if some of the
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// earlier mutations cancelled this one.
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continue;
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}
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applied_mutations++;
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if (!program.IsValid()) {
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// This `mutation` has a bug.
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return program;
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}
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}
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if (old_applied_mutations == applied_mutations) {
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// No mutation was applied. Increase the counter to prevent an infinite
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// loop.
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failure_to_apply++;
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} else {
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failure_to_apply = 0;
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}
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}
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return program;
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}
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} // namespace ast_fuzzer
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} // namespace fuzzers
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} // namespace tint
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