#version 310 es
precision mediump float;
uniform highp sampler3D arg_0_arg_1;
void textureSample_2149ec() {
vec3 arg_2 = vec3(0.0f);
vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec3(0));
}
void fragment_main() {
textureSample_2149ec();
void main() {
fragment_main();
return;