24 lines
542 B
Plaintext
24 lines
542 B
Plaintext
|
#include <metal_stdlib>
|
||
|
|
||
|
using namespace metal;
|
||
|
struct main_out {
|
||
|
float4 gl_Position;
|
||
|
};
|
||
|
struct tint_symbol_1 {
|
||
|
float4 gl_Position [[position]];
|
||
|
};
|
||
|
|
||
|
void main_1(thread float4* const tint_symbol_4) {
|
||
|
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
vertex tint_symbol_1 tint_symbol() {
|
||
|
thread float4 tint_symbol_5 = 0.0f;
|
||
|
main_1(&(tint_symbol_5));
|
||
|
main_out const tint_symbol_2 = {.gl_Position=tint_symbol_5};
|
||
|
tint_symbol_1 const tint_symbol_3 = {.gl_Position=tint_symbol_2.gl_Position};
|
||
|
return tint_symbol_3;
|
||
|
}
|
||
|
|